Hi all!
I’ve got this strange thing: If I use deferred lighting some materials that are inside the reflection probe bounding box appears brighter than expected, and this issue is only affected when I generate the .exe player… in designer is everything ok!
here are some shot to show you the problem:
With Deferred:
Same problem here, and I also have the “blend distance” grayed and set to 1, though I’m using the deferred rendering path…
[EDIT]
Actually, I was able to access the “blend distance” option by setting all the cameras in the scene to deferred. (they were set to player setting)
Still having a lot of trouble though, it seems having multiple realtime reflection probes, and setting them manually to some objects don’t work in deferred, but works in forward.