unity5.6.0f3 hull shader fail in metal render

hi,this is bug ,and built to ipamini2 ,psize not work also.

3017436–225324–tesellationline.unitypackage (8.3 KB)

any help?

nobody?

still no one?

4.6 not support hull shader and domain?when will support??

and how can get this ???https://blogs.unity3d.com/cn/2016/06/17/wwdc-unity-metal-tessellation-demo/

Metal is only partially implemented in 5.6, even though it is now the default API (fails on anything above shader model 3.5). I suggest removing it and using OpenGL instead.