I am Japanese and I am not good at English.
sorry…
I am creating a VR application for iOS on Unity.
The build on Xcode succeeded, the application started up and it works normally When you cancel the connection, the application will be terminated and it will not start after that.
Basically, the build of the application itself is successful in both Unity and Xcode I thought there was a problem with the setting when building with Xcode. I am investigating various things I am in a situation where I do not know what to look for.
By the way I tried the following
· Release of Developer APP in Profile and Device Management,Trust.
· Redo build from Unity · Start up from .workspace when starting Xcode.
· Terminal restart.
· Reset terminal location information and privacy.
It runs only when you build & run with xcode, but after that you can not launch the application.
I want to play on the terminal with disconnected.
Please inform me that I want to resolve the problem.
Please make sure that you are opening the workspace for your application and not just the project.
Are you sure xcworkspace is open in xcode?
When opened with xcodeprj “cocoapods” Build does not succeed on related issues.
So we are building xcworkspace on xcode.
I’m not sure what you mean by Reset terminal location or play on the terminal?
My explanation was bad.
I’m sorry…
It is what I wanted to tell
1.It is to restart iPhone 7.
2.I want to start the application on iPhone 7.
I summarized my problem and what I want to realize.
please look.
So, you are building from xcode fine and then it runs on the phone when in xcode. However, if you try to run the app on your phone by pressing the app icon instead of debugging in Xcode it fails to run?
So, you are building from xcode fine and then it runs on the phone when in xcode. However, if you try to run the app on >your phone by pressing the app icon instead of debugging in Xcode it fails to run?
You’re right.
Application freezes when I tap application.
I can return to a home screen by pushing the home button.
Have you looked at the console log output? This is a little old but see if you can get the log output of the app when it fails to run
Since the build was successful, we did not pay attention to the console log.
I will check it.
Thank you.