Unity5, standard shaders and cubemaps

With unity 5 the standard shaders are replacing the old legacy family. The question is how to use the standard shader with a cube map (for example generated by a Reflection Probe). I do not find any slot in them to assign a cube map…By the way I need a shader for car bodies…

Yes, but what if I want to use a custom cubemap ?

OK, I found the answer: in the new standard shader the use of probes it is automatic!