Hi All
We have been looking into the WegGl distribution option and just published a simple “Hello World” test that weighs in at 126Mb! By the look of it the meat of that is the web.js file (100+Mb)… Does anyone know if is possible to re-use this one file between all our potential unity webgl games, or is it specific to just that one game?
Thinking about load times, player caching and how heavy our server could be hit- any suggestions of how to deliver this across multiple titles would be appreciated.
Thanks
Pete