I have a Dungeon scene with 251 Point Lights with Mixed Mode. Throretically dynamic shadows should work on Creatures and player only. So other objects is static. I have APV+Backed Lighting.
If I enable shadows only on 4 Point Lights - everything works OK. But when I enable on all 251 Point Lights it is flickering.
Those lights then aren’t baked. Set them to baked to see how that looks.
It likely does realtime lights for anything closeup.
You’re probably over the light limit. Which render do you use? Deferred?
Can you decrease the light distance maybe?
Screen space shadow also has a limit of 4, so maybe that makes sense?
Those lights then aren’t baked. Set them to baked to see how that looks. - it is baked You’re probably over the light limit. Which render do you use? Deferred? - Deferred Only
Can you decrease the light distance maybe? - not solving problem at all
I found out when Resolutions is set to lower value, I can use more light shadows(So I guess smth with Shadwo Map resolution not being able to fit all Lights):
If you set it to baked and it turns black, that means the lighting isn’t baked ar all, right?
I meant light distance, not shadow distance. If the lights have a lower distance it’s easier to render and reduces issues.
Ahh, if it’s shadow map you are rendering too many lights. If each light makes a 2k texture, and you have an 8k shadow map, you can only fit 16 lights.
So bake them, increase the shadow map if possible, or reduce shadow quality. Also using spot lights takes up a lot less memory than point lights, so use those if possible