This question has been guessed about in a few places, but I’m hopeful Unity can provide a definitive answer. It’s destroying our WebGL build sizes.
Is there any way to find out what’s making this asset so large? Right now I’m only finding the uncompressed total size and I’m desperate for some way to find individual contents and sizes so I can trim and reduce them.
Hey Unity, it would really be super helpful to get this pinned down. We have a substantial network of Asset Bundles and each of them is pulling in some mystical pile of “unity_builtin_extra”. If we knew what those were, we could just put THOSE things into a bundle and not keep duplicating them. Can we please get a tiny bit of commentary? Thanks!