After updating to Unity 5.4.0 I’ve found that one of my shaders is now execeeding its sampler limit (“…maximum ps_4_0 sampler register index (16) exceeded…”).
Using the Frame Debugger I can see there is a new sampler being used called “unity_ProbeVolumeSH” which I guess has appeared because of the new Light Probe changes in 5.4.0 (?). I am not using any Light Probes in my scene and setting “Light Probes” property on the Mesh Renderer to “Off” has no effect (you can test this yourself with a regular Unity Cube). General fiddling about with the Lighting settings also hasn’t removed it.
Does anyone know how to remove this new “unity_ProbeVolumeSH” sampler?
Cheers