There is a conflict with Unity Ads in 5.2. When using Social.LocalUser.Authenticate, Il2cpp crashes the game with a vm::Method::GetParamCount. error.
The workaround is to disable Unity Ads from the Unity Services panel. I have not tried with the asset store package. Any ideas how to setup the one that comes with the Unity Editor and make it to work with GameCenter?
You’re actually right, I figured it out later that I was mistaken. So bug is still there, my workaround was to disable Unity Ads from the services tab and add the package from the Asset Store.