Hi !
But we have a problem, who during the first step.
→ http://unityads.unity3d.com/help/Documentation for Publishers/Integration-Guide-for-Unity-Asset-Store
I have run in to from this site.
On the Unity editor initialization well was also well be the debug log window displays, advertising has become a functioning normally.
But when I run on my smartphone “Galaxy Note3” After this twisted logic built into the Android game, is strangely works.
Start and stop the camera is not to move the camera moving.
My code is
void Start()
{
//unityads initialize
if (Advertisement.isSupported)
{
Advertisement.allowPrecache = true;
Advertisement.Initialize("MyID", true);
}
else
{
Debug.Log("This Devices not supported");
}
}
// show
if (Advertisement.isReady("pictureZone"))
{
Advertisement.Show("pictureZone", new ShowOptions
{
pause = true,
resultCallback = result =>
{
if (result == ShowResult.Finished)
{
PlayerStatus.Gold += 10;
}
}
});
}
Advertisement.Initialize(“My ID”, true);
“My ID” has had well here insert GameID, test Mode → true
So I think I put a call occurs, the code in the Start-up settings to Invoke the function this time the game is good, but there was no response.
APK is not yet set the details were not released because I want to know what its like.
Thank you for reading this far.