Just wondering why the In-App purchase capability is enabled since I’ve added UnityAds to my iOS game. When I disable this capability, the build fails and I get the following errors:
“OBJC_CLASS$_SKStoreProductViewController”, referenced from:
“OBJC_METACLASS$_SKStoreProductViewController”, referenced from:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Which version of Unity? Tested here with Unity 5.3.1f1 and cannot reproduce the issue, i.e. I can enable Ads without IAP being enabled as well.
-Rasmus
I used Unity 5.3.1p4 and xCode 7.2
Yes that seems to be the same issue! I’m sorry for the double post, guess I missed it in my search somehow - thank you for showing me that thread
Let me try adding the storekit framework as suggested in that thread and see what happens.