I’ve deployed a game I’m developing to WebGL. Unfortunately, whenever I open the play page, the main data file, “projectname.data.unityweb”, is not being cached, but the others are.
The error in the developer console (Firefox) states:
[UnityCache] …/Build/projectname.data.unityweb successfully downloaded but not stored in the indexedDB cache due to the error: UnknownError: The serialized value is too large (size=384093388 bytes, max=267386880 bytes)
I know that from the error I’m encountering a definite cache limit, but I still want users who visit the game to have it saved in some way on their computer, so that obviously the file isn’t redownloaded every time the page is opened.
Does anyone have suggestions on what I can do?