Can you kindly advise how I can ensure that the UnityCommon.props contains the correct file paths?
There is very little documentation on this file and how it can be constructed correctly at build time, rather than manually modified retrospectively.
Windows Store Apps: When building, instead of storing absolute Unity paths inside a project, they will be store in UnityCommon.props file instead, this way making it easier to share project between several PC’s.
which I am 100% sure you’ve seen. I’ll ping the docs and Windows team and see if they can contribute here for you.
Hey, does Unity not generate the paths correctly on your machine? That file is supposed to have opaque contents - you shouldn’t have to mess with it at all.