It’s a file that Unity editor uses when it’s running. It’s got no real issues or need for you to have knowledge of. Guess this is why it’s not documented or discussed by others online.
UnityConnectSettings.asset stores information about which Unity Services is turned ON/OFF and other settings for the Services (e.g. Analytics, IAP, Ads, CrashReporting and PerformanceReporting).
e.g. Calling Analytics Editor API to turn ON/OFF analytics for a build will cause UnityConnectSettings.asset file to change.
Is there any Unity account related sensitive data in there? I use the Unity services and have this file, but also want to open source my project (thus exposing this file publicly to the world).
I’m using unity 2019. Recently I’m working about build app to launch on some app market. The market not allow app to get android_id (SystemInfo.deviceUniqueIdentifier) before confirm the privacy. I delete all code which called the SystemInfo.deviceUniqueIdentifier. But the app still get the android_id at start. Is there any service in Unity call the udid? And how to avoid? And I’m trying to modify the UnityConnectSetting.asset, set the “m_Enabled” to disable. But it sometime it will enable automatically. How to control it?