UnityEditor.Events and UnityEventTools when building game

I am building a game for android, and realized i couldn’t make a game because where I Used the functions of UnityEditor.Events, they weren’t encapsulated with #if UNITY_EDITOR.

I used UnityEventTools when binding persistent listeners to my buttons during runtime. The game works fine in the unity editor, and the buttons work fine there, but if I were to make a build, would all of these persistent listeners that were binded using UnityEventTools suddenly not work?

Anyone have a straightforward answer?

dont use UnityEventTools outside UnityEditor