I’m attempting to figure out what the programmatic equivalent of pressing ‘apply’ in the inspector for a prefab is. I have a prefab that I want to attach another prefab to. It seems as I must first instantiate both prefabs, then parent one to the other, then press the apply button manually, then delete those items from my scene.
Perhaps I’m just missing it, but I don’t see a function that does what I want. Thanks in advance!