We are using Unity in an Windows & Mac OSX environment, with our primary development environment being Windows. This means that some of our plugins and tools are Windows Specific. I would like to be able to exclude and/or include Windows vs Mac OSX environment specific components (Assets, Scripts, Libraries, etc.).
Is there a pre-compiler define? Is there another way to determine this without using the RuntimePlatform API? Is there way to determine the environment from the Unity Executable?