I am getting many errors like the following within my project after upgrading to unity 5.3
The problem is when I try to change it, it comes up with the error
Can someone tell me what im doing wrong because it thinks SceneManager.LoadScene
doesn’t exist but its telling me to use it.
What I previously would have done was Application.LoadLevel(2);
4 Likes
Same issues here. Please help!!
here my error:
warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete:
Use SceneManager.LoadScene’
I changed it and got the same error as OP!
Edit: Also it keeps crashing during testing. I am filing an error report
2 Likes
are you passing “loadscene” it’s parameters, or are you literally using it as above?
1 Like
add
using UnityEngine.SceneManagement;
to the top of your script than use SceneManager.LoadScene(string scenePath)
24 Likes
Thank you. Will do this now. Sorry, I’m still learning. Thank you so much!
1 Like
we all are scenemanager is new in 5.3
2 Likes
Kiwasi
December 10, 2015, 4:05am
7
Ugh. Sounds like its time for me to go read the change log. What else did they break?
7 Likes
You can still use the old OpenScene stuff from Application but it is deprecated in favour of the scene manager
2 Likes
Ryiah
December 10, 2015, 11:57am
9
They’ve provided a nice guide outlining all the stuff they’ve broken for us.
http://docs.unity3d.com/Manual/UpgradeGuide53.html
Though honestly I felt the guide wasn’t as helpful as the API docs. After I actually found them.
http://docs.unity3d.com/530/Documentation/ScriptReference/SceneManagement.SceneManager.html
6 Likes
Kiwasi
December 10, 2015, 7:11pm
10
Just read through the release notes. Not that much actually broke.
2 Likes
The automatic API updater is a real timer-saver for people who are keeping several versions of a package.
I wonder why they hadn’t added things like Application.LoadLevel() → SceneManager.LoadScene() to the auto-update list, it seems like a simple enough change. I don’t see them in the non-auto-update list either. Did they forget it or something?
1 Like
But how to do this in Java?
In JS you write at the top:
import Unity.SceneManagement
After that you can replace Application.LoadLevel() with SceneManager.LoadScene()
1 Like
Sorry i’m fairly new at this, the import line return me the following error: “BCE0021: Namespace ‘Unity.SceneManagement’ not found, maybe you forgot to add an assembly reference?”.
I guess I did something wrong?
Sorry i’m fairly new at this, the import line return me the following error: “BCE0021: Namespace ‘Unity.SceneManagement’ not found, maybe you forgot to add an assembly reference?”.
I guess I did something wrong?
try using UnityEngine.SceneManagement;
Yes I just figured it out at the moment ha ha, thank you very much anyway.
puppeteer:
In JS you write at the top:
import Unity.SceneManagement
After that you can replace Application.LoadLevel() with SceneManager.LoadScene()
I put it into the code, but I get the error:
UCE0001: ‘;’ expected. Insert a semicolon at the end.
Kiwasi
December 15, 2015, 8:53pm
18
What happens when you put semicolons in all the right places?
import Unity.SceneManagement
#pragma strict
function Start () {
SceneManager.LoadScene("Continue");
}
I’m trying so here. I do not see where you can Postan semicolon.
Kiwasi
December 15, 2015, 9:37pm
20
Semicolons go at the end of statements. Like they always have.
This includes your import statement on line 1
import Unity.SceneManagement;
#pragma strict
function Start () {
SceneManager.LoadScene("Continue");
}