Hi guys, im attempting to develop my first proper game, and so im new to porting.
The game is being developed on a mac, although i want to test it on a windows phone first.
I exported/imported the project from my mac onto the windows 8 machine.
Re-applied the scenes into the build settings and attempted to build with windows 8 phone. But im getting errors, currently the most common one is "… not a member of ‘UnityEngine.Component’ "
The game compiles fine when trying to build for mac, windows, ios and android. But it wont let me compile this build and i dont know why.
Any sort of information why im getting this would be nice
I apologise if this is some common and easy solution or something.
Ah sorry its on another computer at the moment, which i wont be able to access for awhile (sending it in for repairs, arrived defected)
Pretty much i have a bunch of standard variables and it gives me errors saying its not a member of UnityEngine, despite it working on every other unity engine and the transfered build (from mac to windows) managed to compile a working windows build. Got something like 219 errors, which only show up when attempted to compile for windows 8 phone.
I exported the mac unity project
Transfered it to windows 8, in a new unity project
Added the scenes to the build list
attempted to compile to windows 8
If nobody has experienced this or can help me, then i’ll either bump this again with new information when i can or create a new thread when i receive my windows 8 machine back from repairs.
Edit: From memory it was commonly assosiated with variables or gameobjects that later on became a reference to “GetComponent(scriptname)”
Maybe its something to do with order of execution?