Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 101 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
And i can do nothing ā¦ Impossible to build, and i really dont know where this error come from, i search on internet but nothing founded.
PS: The 101 error are all the same
I use unity 2017.3 and windows 10 build for Window Standalone
i did and worked for me was this : Go to packages reset manifest.jason by doing the copy and erase of everything inside brackets and let the brackets empty and after restore everything ; I dont know if i recomend though , because prefabs;
I was building on a 4096x4096px terrain and got the same error. I couldnāt even open my project. It turned out that the lighting and the shadow required too much memory. Solution: Edit (left up) ā Preferences ā GI Cache ā Clean Cache.
But afterwardsI had to continue working on a smaller terrain.
I think the most common case of this Build Error is that your hard disk is full. Especially when the build breaks between āPostprocessing Playerā and āCopying files to final destinationā.
At least that is what happened to me. My build was 2-3 GB big and I still had more than this amount of free space on my hard disk. But since the OS needs some free space as well to swap around files in the background, it blocks this amount of disk space.
So long story short. Freeing some disk space made this build error go away for me.