UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Hi,

Since today i have this error :

Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 101 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

And i can do nothing ā€¦ Impossible to build, and i really dont know where this error come from, i search on internet but nothing founded.

PS: The 101 error are all the same
I use unity 2017.3 and windows 10 build for Window Standalone

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Anybody for help please ?

1 Like

Still anybody for helping ? ( I tryed on version 5.6 and i can build without any problem ) but not work on 2017.X

Hey there,i am also getting the same error,canā€™t find any solution.anyone to helpā€¦!
Thankyou

Same here, my editor even crashes on play, if i just wait or click something else, then i get this message

I have the same problem, Iā€™m not able to build.

Same here yet again, Unity is slowing me down with these errors.

4 Likes

i did and worked for me was this : Go to packages reset manifest.jason by doing the copy and erase of everything inside brackets and let the brackets empty and after restore everything ; I dont know if i recomend though , because prefabs;

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Hi, can you show how step by stepā€¦?

Same problem and have no idea how to solveā€¦ :frowning:

1 Like

Hi did you get any clue how to fixā€¦?

Same here :frowning:

guys, these hapen to me because im trying to use a legacy animation in the animator controler

This happened to me when I ticked ā€˜Custom Gradle Templateā€™ in Publishing Settings when Uiā€™m building an App Bundle.

same there, happened after update version of unity from 2018.3 to 2018.4ā€¦

I am also not getting the solution and I do not know how to solve the problem ?

Build completed with a result of ā€˜Failedā€™
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Please somebody help me

Same problem with 2019.3.0a10 when using Android native library plugin

Same problem with 2019.2.2f,

Help!!! :(:frowning:

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I was building on a 4096x4096px terrain and got the same error. I couldnā€™t even open my project. It turned out that the lighting and the shadow required too much memory. Solution: Edit (left up) ā†’ Preferences ā†’ GI Cache ā†’ Clean Cache.
But afterwardsI had to continue working on a smaller terrain.

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Has anyone found a solution?

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Hey everyone, there are some potential solutions here: How can i fix this error. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors - Questions & Answers - Unity Discussions

Please give these a go - I hope it helps!

Hey fellow Devs,

I think the most common case of this Build Error is that your hard disk is full.
Especially when the build breaks between ā€œPostprocessing Playerā€ and ā€œCopying files to final destinationā€.

At least that is what happened to me. My build was 2-3 GB big and I still had more than this amount of free space on my hard disk. But since the OS needs some free space as well to swap around files in the background, it blocks this amount of disk space.

So long story short. Freeing some disk space made this build error go away for me. :slight_smile:

1 Like