Hello,
I have created a DLL to be used inside Unity. This library includes classes that extend from MonoBehaviour and NetworkBehaviour. After importing this DLL into the Unity project it seems that the MonoBehaviours are detected in order to be added as game object components, but not the NetworkBehaviours.
Also, the functions from the namespace UnityEngine.Networking (like commands or clientRPCs) doesn’t work despite being executed without errors.
Is there any way of building Unity Networking functionality in an external DLL?
Thanks!