How can I reference the RenderingPipelineManager in a custom package? The Rendering Pipeline Manager says its implemented in UnityEngine.CoreModule according to the Docs.
For example, the following won’t compile in a custom package.
using UnityEngine.Rendering;
public class MyClass
{
private void OnEnable()
{
RenderPipelineManager.beginCameraRendering += HandleBeginCameraRendering;
}
private void OnDisable()
{
RenderPipelineManager.beginCameraRendering -= HandleBeginCameraRendering;
}
}
Here is a screen shot of my packages Assembly Definition File. What I am I missing?