The UnityEngine.RuntimePlatform enumeration does not have an entry for VisionOS, which we use for AssetBundle loading. Will there be an update soon-ish that has this?
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Yes, that’s part of the next unity core release that’s being verified. If you get completely blocked on this, we can see about getting an editor patch out-of-band.
Thanks, @thep3000. I was able to workaround the logic for now.