Hey guys,
am I missing something? This code
using UnityEngine.Windows;
if(File.Exists("File01.txt"))
gives the error
error CS0103: The name `File' does not exist in the current context
Additionally, I cant find the namespace “File” in VisualStudio either.
Is there something I should be aware of? Since I am already here, is there an
alternative way of doing this? (Windows Standalone)
EDIT:
I can access System.IO.File. Is this what you are supposed to use instead?