Are there any plans to make UnityEngine (or a portion of it) NetStandard compatible? My team currently shares some code (ex. Vector3) between client and server, and we plan to move our services to .NetCore. The UnityEngine dependencies are problematic in that scenario.
Moving all or part of UnityEngine to NetStandard would really improve client/server code sharing as .Net Core becomes a more common service target.
I’m with this too.
Unity needs to use System.Numerics.