UnityEvent not showing extension methods

I was working on a simple script that would toggle the active state of some objects using an UnityEvent based on a button press (I was planning on using this to stop a user from walking when opening a menu). The problem was that when I tried to select my extension method that I wrote for the GameObject class, it was nowhere to be found in the UnityEvent method selection dropdown. I have since realised that this solution was not really gonna work how I wanted it to, plus it was kind of ugly, but it still got me wondering: Is it possible to execute extension methods with UnityEvents?

Toggle script:

using UnityEngine;

public static class ExtensionMethods
{
    public static void ToggleActive(this GameObject go)
    {
        go.SetActive(go.activeSelf);
    }
}

alt text

I stumbled upon the same issue.
Is there any chance we can see this feature being added in the future?

I solve this by wrapping my extension methods in a utility component:

using UnityEngine;

	public class TransformUtility : MonoBehaviour
	{
		public void SetPose(Pose pose) => transform.SetPose(pose);
	}