Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEngine.Gyroscope.attitude_Internal (System.Int32 idx) (at <94f6b127da424ac585a1afee02577bc5>:0)
UnityEngine.Gyroscope.get_attitude () (at <94f6b127da424ac585a1afee02577bc5>:0)```
```csharp
void Start()
{
new Thread(HelloGyro).Start();
}
void HelloGyro()
{
Debug.Log(Input.gyro.attitude.x.ToString());
}
now i get 60 gyro-info in Update function, but 200 was needed.
i try create a new Thread to get more info, and the error appears.
how can i deal this, thanks!