I’m new here and I’m sure this has been asked at least once, but how to I “define” something? here is my code:
void OnTriggerEnter(Collider otherCollider){
if (collider.gameObject.CompareTag("Projectile")){
Destroy(this.gameObject);
I’m new here and I’m sure this has been asked at least once, but how to I “define” something? here is my code:
void OnTriggerEnter(Collider otherCollider){
if (collider.gameObject.CompareTag("Projectile")){
Destroy(this.gameObject);