UnityException: Texture 'Mask' is not readable, the texture memory can not be accessed from scripts

Issue is in the title. Xcode builds have suddenly started throwing errors regarding read/write on meshes and textures. I was changing everything to read/write enabled but now it’s throwing an error for a default Unity component. I have no way of modifying the settings of the Mask component. The upgrade to Vision OS2 has been anything but smooth.

Help is appreciated and time is not on my side.

Thanks

To anyone having this issue, the fix in my scenario was to clear the currently tracked shaders in Graphics > Shader Settings

1 Like