UnityGUI and GUITexture Together?

I’ve got some gui setup using GUITextures that seem to work well.

Now, I’m hoping to add things like sliders - which seem like a perfect use of UnityGUI. However, when I’m using any script with UnityGUI, it wrecks some havock on the interaction of the GUITextures…it’s like if there is a UnityGUI script anywhere (even if the GUI.enabled=false) the GUITextures don’t behave right. It feels like Unity is checking for input at different times for the two.

So, the question is, can you use GUITextures and UnityGUI together? If so, how?

Folks have used them together in various ways, so yes. Can you post some example code of what you’re doing with a clearer explanation of what’s going wrong?

Yes, the Fractscape GUI is a GUITexture/OnGUI combo. As to how, I didn’t do anything special, just programmed them as usual.

–Eric

Hey thanks y’all.

As I worked on it, it became clear that for flexibility purposes it would be worth it for me to rebuild in UnityGUI (which I did).

It’s working fairly well now. Thanks.