UnityGUI example projects? Also, Q about buttons with unique images.

Hi are there any full on unityGUI examples? It would be quite cool to have an example project with a collection of dlgs and such to navagate though to give ideas of what can be done. also to show a recommended way of doing it.

Also a newbie question: Im currently trying to whip up a GUI which mainly consists of different images for every single button, in fact pretty much cutting up an image of the screen into different areas…

…should I use a single style and modify it between each GUI.Button, or should I create an individual style to use for each button, or is there some other more natural way?

Seconded… Generating GUI text boxes and labels is relatively straightforward, but a good tutorial showing all the layout “tricks” and good tutorials on using GUILayout would be awesome…

Tools like Photoshop are useful for cutting up a large image into separate button textures. If you want the complete image to be visible without seams between buttons then it might be a good idea to display it in full with GUI.DrawTexture and then set up clickable rectangles where the active areas should be. Basically, you need to use a script to check if the mouse was in a rectangle when the mouse button was clicked (you can use Rect.Contains to do this).

SAME QUESTION!, i am looking for links of demo/example files of :

editor type gui skinned boxes in scenes,
clickable text buttons,
drop-down menu type things etc.
multiple option screens,
text input fields etc.

You might want to look for complete GUI projects on the asset store, which have the source code visible - I believe this one might have it: guikit001.