I’m currently using Unity 5.3.2 and have made a menu using the default UnityGUI. Is there a way to navigate this menu with code? I am trying to add Steam Controller support to my game, but it doesn’t use the built in inputs and axis. All I can get from the Steam Controller is a true or false when each button is pressed, or when an analog stick has moved on the controller.
I’ve figured out how to simulate a “submit” button press using this post, but am unable to figure out how to navigate the menu through code.
For the Steam Controller, I currently have the analog stick returning true for four separate actions (up, down, left, right). Does anyone know if there is a way to make it so that if “up” returns true to make the menu selection move up, and when the “down” returns true to make the menu selection move down?