I’ve been looking through all my scripts and generally I tend to use both elements of both UnityGUI and the normal GUI system. I was wondering what the best approach to GUI would be? Would it be best for, say consistency and more options, to use only UnityGUI? Or would it instead be best to use a combination of both systems? Personally, I think that the normal GUI system (GUITextures and GUITexts) is super clunky in terms of positioning, etc., but it’s easy for editing styles and textures, etc.
In short, what does everybody else think?