Hello!
I’m again running into a situation. Quite a strange one.
My application worked fine (was testing things on iphone/ipad involving a newly created PostprocessBuildPlayer), I was just about to commit everything when my asset server stopped working. I posted about this issue somewhere else already, managed to make it work again by uninstalling, deleting some preferences files an re-installing. (the same Unity.3.4.0) (second times it happens, first time everything was still alright after)
Now the troubles comes again after all this. I finally managed to get something proper. I build, it doesn’t launch. Quits in UnityInitApplication. (in applicationDidFinishLaunching)
So I’ve printed the path with which the game is initialized: /var/mobile/Application/5294F983-F1A9-4583-Q8FD-93FC05498DDE/myApp.app
telling me it exited with status value:1
So I started to search and:
- same issue on ipad and on iphone
- I’m unity Pro (and unity tells me that in “About Unity…”)
- I got no splash-screen yet whatsoever
- I re-updated the whole project from scratch, re-created the whole xcode also from scratch
- 5294F983-F1A9-4583-Q8FD-93FC05498DDE seems not to be anything I know of (not provisioning or anything) and when I look at old crash report on the ipod it tends to change from times to times, so not idea what it’s worth
- rebooted the mac book (one can dream)
- same behaviour on debug/release
- same behaviour on iphone only/ipad only and on iphone + ipad
- the famous empty scene isn’t working either
- unplugging the iphone/ipad and launching the game, is not working either
- I’ve lost the whole day on those issues and I’m starting to loose it…
Does anyone have any idea of what else I could try?
I got a second mac and I’ll probably start from scratch there tomorrow to see if it’s still working over there (I don’t use it too often)