UnityInitApplication

Hello!
I’m again running into a situation. Quite a strange one.

My application worked fine (was testing things on iphone/ipad involving a newly created PostprocessBuildPlayer), I was just about to commit everything when my asset server stopped working. I posted about this issue somewhere else already, managed to make it work again by uninstalling, deleting some preferences files an re-installing. (the same Unity.3.4.0) (second times it happens, first time everything was still alright after)

Now the troubles comes again after all this. I finally managed to get something proper. I build, it doesn’t launch. Quits in UnityInitApplication. (in applicationDidFinishLaunching)
So I’ve printed the path with which the game is initialized: /var/mobile/Application/5294F983-F1A9-4583-Q8FD-93FC05498DDE/myApp.app
telling me it exited with status value:1

So I started to search and:

  • same issue on ipad and on iphone
  • I’m unity Pro (and unity tells me that in “About Unity…”)
  • I got no splash-screen yet whatsoever
  • I re-updated the whole project from scratch, re-created the whole xcode also from scratch
  • 5294F983-F1A9-4583-Q8FD-93FC05498DDE seems not to be anything I know of (not provisioning or anything) and when I look at old crash report on the ipod it tends to change from times to times, so not idea what it’s worth
  • rebooted the mac book (one can dream)
  • same behaviour on debug/release
  • same behaviour on iphone only/ipad only and on iphone + ipad
  • the famous empty scene isn’t working either
  • unplugging the iphone/ipad and launching the game, is not working either
  • I’ve lost the whole day on those issues and I’m starting to loose it…

Does anyone have any idea of what else I could try?
I got a second mac and I’ll probably start from scratch there tomorrow to see if it’s still working over there (I don’t use it too often)

Ok Eveything is working just fine on the other mac.
So I’ll re-install unity once more…