Unity Lightmass is a tool based on UnrealEngine Lightmass, which is similar to Unity’s Lighting baking system.
Unity Lightmass baking tool supports the following functions:
Supported baking light types: Directional Light、Point Light、Spot Light、Area Light、Sky Light;
Supported Directional Light baking mode: Mixed、Baked;
Distributed baking is supported;
Baking time is is greatly reduced;
Each object is individually set to a lightmap resolution;
Mainly to solve the baking big world, and support distributed baking across multiple computers.
Roadmap:
URP support;
HDRP support;
Support LQ lightmap if needed;
Support multi-LOD baking if needed, but reusing LOD0’s baking map is our preferred solution;
Support StructuredBuffer in mobile platform if needed;
Support bakingMac platform;
Support GPU lightmass in the future;
Welcome to discuss.