UnityLinker.exe did not run properly!Android

Hi, I am receiving this error when I try to get the output in Android.

Unity Version:2018.2.13f1 64 bit

I looked at the other topics.With Android I couldn’t find a result.

138461-error2.png

138462-error1.png

-------Error 1----------------------------------

  Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe -out="C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed	empStrip" -x="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "C:\Users\ASUS\AppData\Local\Temp	mp666091c5.tmp" -x "C:\Users\ASUS\AppData\Local\Temp	mp69a238e0.tmp" -x "C:\Users\ASUS\AppData\Local\Temp	mp20688831.tmp" -d "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed" -a  "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" -a  "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" -a  "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" -a  "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed\DOTween.dll" -a  "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll" -a  "C:\Users\ASUS\Documents\Carvscops\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options
    
    stdout:
    Fatal error in Unity CIL Linker
    Mono.Linker.Steps.XmlResolutionException: Failed to process XML description: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml ---> System.MissingMethodException: Y”ntem bulunamad: '!!0[] System.Array.Empty()'.
       konum: Mono.Linker.Steps.ResolveFromXmlStep.ProcessType(TypeDefinition type, XPathNavigator nav)
       konum: Mono.Linker.Steps.ResolveFromXmlStep.ProcessTypes(AssemblyDefinition assembly, XPathNodeIterator iterator)
       konum: Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
       konum: Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
       konum: Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
       konum: Mono.Linker.Steps.ResolveFromXmlStep.Process()
       --- ˜‡ ”zel durum y§n izlemesinin sonu ---
       konum: Mono.Linker.Steps.ResolveFromXmlStep.Process()
       konum: Mono.Linker.Steps.BaseStep.Process(LinkContext context)
       konum: Mono.Linker.Pipeline.Process(LinkContext context)
       konum: Unity.Linker.UnityDriver.Run()
       konum: Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
       konum: Unity.Linker.UnityDriver.RunDriver()
    stderr:
    
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

-------Error 2----------------------------------

Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist, BuildTargetGroup buildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Hello,
I had the same issue. Make sure Api Compatibility Level is set to .net 4.x
138931-unit.jpg

Here Is The Solution !!

SI ANYONE FINDING IT??? i wanna find it

It seems that you are using Windows 7. And the problem is that you didn’t install the latest .Net Framework.
I installed .Net Framework 4.8 on Windows 7 and then Unity build Android IL2CPP successfully.

Environments:

  • Windows 7
  • .Net Framework 4.8
  • Unity 2018.4.25f1

Hi,

This is Venkatesh.

before i am using Unity 2020.1.11 have I used Unity 2019.1.1. am I Used to compile IL2CPP for my project.
No issues are there, it’s generate the build. when I Upgrade my Unity version 2020.1.11 I get UnityLinker.exe did not working properly. I have spent more time (last 5 days) Couldn’t resolve problem.

If any one solve this problem kindly help me…

Thanks…

I encountered the same problem when building ios, did you solve it?