I am trying to export my project to webgl but the following errors come up
Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe -out=“C:\Unity Projects\PWIPLACE\Temp\StagingArea\Data\Managed empStrip” -x=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -x “C:\Users\Samsung\AppData\Local\Temp mp5b2463d3.tmp” -x “C:\Users\Samsung\AppData\Local\Temp mp178cc8c8.tmp” -x “C:\Users\Samsung\AppData\Local\Temp mp22c30b29.tmp” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Accessibility.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\AI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Animation.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\AR.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\AssetBundle.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Audio.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Baselib.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Cloth.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\CloudWebServices.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\CrashReporting.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Director.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Facebook.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\FileSystemHttp.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\GameCenter.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Grid.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\HotReload.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ImageConversion.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\IMGUI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Input.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\JSONSerialize.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Localization.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ParticlesLegacy.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ParticleSystem.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\PerformanceReporting.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Physics.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Physics2D.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Profiler.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ScreenCapture.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\SharedInternals.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\SpatialTracking.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\SpriteMask.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\SpriteShape.xml” -x "C:\Program Files\Unity\Editor\Data
Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable
1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String assemblies, System.String searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:367)
UnityEditor.WebGL.WebGlBuildPostproc
Please help me out. I will be grateful.