I attempted to make an iOS build in the Editor and ran across this error:
Exception: /Applications/Unity/Hub/Editor/2018.1.0b5/Unity2018.1.0b5.app/Contents/il2cpp/build/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable
1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[ ] assemblies, System.String[ ] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[ ] assembliesToStrip, System.String[ ] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:203) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:113) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:153) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action
1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:795)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:631)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:584)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:37)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This failed prior to the exception above:
stdout:
Fatal error in Unity CIL Linker
System.DllNotFoundException: ole32.dll
at (wrapper managed-to-native) Mono.Cecil.Pdb.SymWriter.CoCreateInstance(System.Guid&,object,uint,System.Guid&,object&)
at Mono.Cecil.Pdb.SymWriter…ctor () [0x00006] in <0aeb6346647e473194ff2988bbc3392b>:0
at Mono.Cecil.Pdb.NativePdbWriterProvider.CreateWriter (Mono.Cecil.ModuleDefinition module, System.String pdb) [0x00000] in <0aeb6346647e473194ff2988bbc3392b>:0
at Mono.Cecil.Pdb.NativePdbWriterProvider.GetSymbolWriter (Mono.Cecil.ModuleDefinition module, System.String fileName) [0x00014] in <0aeb6346647e473194ff2988bbc3392b>:0
at Mono.Cecil.Pdb.PdbWriterProvider.GetSymbolWriter (Mono.Cecil.ModuleDefinition module, System.String fileName) [0x00026] in <0aeb6346647e473194ff2988bbc3392b>:0
at Mono.Cecil.ModuleWriter.GetSymbolWriter (Mono.Cecil.ModuleDefinition module, System.String fq_name, Mono.Cecil.Cil.ISymbolWriterProvider symbol_writer_provider, Mono.Cecil.WriterParameters parameters) [0x0001b] in <99a636aaf9994cf9a22f0334e6277be1>:0
at Mono.Cecil.ModuleWriter.Write (Mono.Cecil.ModuleDefinition module, Mono.Disposable1[T] stream, Mono.Cecil.WriterParameters parameters) [0x000e3] in <99a636aaf9994cf9a22f0334e6277be1>:0 at Mono.Cecil.ModuleWriter.WriteModule (Mono.Cecil.ModuleDefinition module, Mono.Disposable
1[T] stream, Mono.Cecil.WriterParameters parameters) [0x00002] in <99a636aaf9994cf9a22f0334e6277be1>:0
at Mono.Cecil.ModuleDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00017] in <99a636aaf9994cf9a22f0334e6277be1>:0
at Mono.Cecil.AssemblyDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00000] in <99a636aaf9994cf9a22f0334e6277be1>:0
at Unity.Linker.Steps.UnityOutputStep.OutputAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00051] in <639e17e9fe6f42e4ad198b85936bd408>:0
at Unity.Linker.Steps.UnityOutputStep.ProcessAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00001] in <639e17e9fe6f42e4ad198b85936bd408>:0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00031] in <595db02836e14929974068a4ba156176>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00020] in <595db02836e14929974068a4ba156176>:0
at Unity.Linker.UnityDriver.Run () [0x00086] in <639e17e9fe6f42e4ad198b85936bd408>:0
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling () [0x00001] in <639e17e9fe6f42e4ad198b85936bd408>:0
at Unity.Linker.UnityDriver.RunDriver () [0x00002] in <639e17e9fe6f42e4ad198b85936bd408>:0
stderr:
0 Unity 0x0000000101ad6a4c _Z13GetStacktracei + 92
1 Unity 0x0000000100c95f7a _Z17DebugStringToFileRK21DebugStringToFileData + 810
2 Unity 0x0000000102968063 _ZN15DebugLogHandler12Internal_LogE7LogTypeN4core12basic_stringIcNS1_20StringStorageDefaultIcEEEEP6Object + 323
3 Unity 0x0000000102967e2e _Z35DebugLogHandler_CUSTOM_Internal_Log7LogTypeP10MonoStringP10MonoObject + 334
4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
5 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
6 (Mono JIT Code) [Logger.cs:48] UnityEngine.Logger:Log (UnityEngine.LogType,object)
7 (Mono JIT Code) [Debug.bindings.cs:117] UnityEngine.Debug:LogError (object)
8 (Mono JIT Code) [BuildUtils.cs:130] UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase)
9 (Mono JIT Code) [BuildUtils.cs:74] UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action1<System.Diagnostics.ProcessStartInfo>) 10 (Mono JIT Code) [AssemblyStripper.cs:91] UnityEditorInternal.AssemblyStripper:RunAssemblyLinker (System.Collections.Generic.IEnumerable
1,string&,string&,string,string)
11 (Mono JIT Code) [AssemblyStripper.cs:82] UnityEditorInternal.AssemblyStripper:StripAssembliesTo (string[ ],string[ ],string,string,string&,string&,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.IEnumerable1<string>) 12 (Mono JIT Code) [AssemblyStripper.cs:203] UnityEditorInternal.AssemblyStripper:RunAssemblyStripper (System.Collections.IEnumerable,string,string[ ],string[ ],string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry) 13 (Mono JIT Code) [AssemblyStripper.cs:114] UnityEditorInternal.AssemblyStripper:StripAssemblies (string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry) 14 (Mono JIT Code) [IL2CPPUtils.cs:156] UnityEditorInternal.IL2CPPBuilder:Run () 15 (Mono JIT Code) [IL2CPPUtils.cs:35] UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action
1,UnityEditor.RuntimeClassRegistry)
16 (Mono JIT Code) [BuildPostProcessor.cs:795] UnityEditor.iOS.PostProcessiPhonePlayer:CrossCompileManagedDlls (UnityEditor.iOS.PostProcessiPhonePlayer/BuildSettings,UnityEditor.iOS.PostProcessiPhonePlayer/ProjectPaths,UnityEditor.AssemblyReferenceChecker,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
17 (Mono JIT Code) [BuildPostProcessor.cs:631] UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer/BuildSettings,UnityEditor.iOS.PostProcessiPhonePlayer/ProjectPaths,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
18 (Mono JIT Code) [BuildPostProcessor.cs:585] UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess (UnityEditor.iOS.PostProcessorSettings,UnityEditor.Modules.BuildPostProcessArgs)
19 (Mono JIT Code) [ExtensionModule.cs:38] UnityEditor.iOS.iOSBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
20 (Mono JIT Code) [DefaultBuildPostprocessor.cs:31] UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
21 (Mono JIT Code) [PostprocessBuildPlayer.cs:286] UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
22 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
23 libmono.0.dylib 0x000000014179a04a mono_jit_runtime_invoke + 1766
24 libmono.0.dylib 0x00000001418c69d6 mono_runtime_invoke + 117
25 Unity 0x00000001010ff11a _ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb + 106
26 Unity 0x0000000101300f4f _ZL8CallMonoPKcS0_S0_RK18ScriptingArguments + 159
27 Unity 0x00000001012e74be _ZL23DoBuildPlayer_PostBuildRN4core12basic_stringIcNS_20StringStorageDefaultIcEEEE18BuildPlayerOptions18ScriptingObjectPtr24BuildTargetPlatformGroup19BuildTargetPlatformRN14BuildReporting11BuildReportE + 2606
28 Unity 0x00000001012e67de _Z13DoBuildPlayerRK16BuildPlayerSetupRSt6vectorIN18EditorSceneManager11SceneBackupE13stl_allocatorIS4_L18MemLabelIdentifier106ELi16EEEN4core12basic_stringIcNSA_20StringStorageDefaultIcEEEES2_ISE_SaISE_EEbRN14BuildReporting11BuildReportEPNSH_20BuiltAssetBundleInfoE + 2830
29 Unity 0x00000001012eb106 Z11BuildPlayerRK16BuildPlayerSetupRN14BuildReporting11BuildReportE + 2710
30 Unity 0x000000010286de74 Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP9MonoArrayP10MonoStringS2_24BuildTargetPlatformGroup19BuildTargetPlatform18BuildPlayerOptionsh + 692
31 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
32 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:165] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
33 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:90] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
34 (Mono JIT Code) [BuildPlayerWindow.cs:886] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
35 (Mono JIT Code) [BuildPlayerWindow.cs:812] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
36 (Mono JIT Code) [BuildPlayerWindow.cs:416] UnityEditor.BuildPlayerWindow:OnGUI ()
37 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this (object,intptr,intptr,intptr)
38 libmono.0.dylib 0x000000014179a04a mono_jit_runtime_invoke + 1766
39 libmono.0.dylib 0x00000001418c69d6 mono_runtime_invoke + 117
40 libmono.0.dylib 0x00000001418cc77c mono_runtime_invoke_array + 946
41 libmono.0.dylib 0x000000014188b074 ves_icall_InternalInvoke + 481
42 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[ ],System.Exception&)
43 (Mono JIT Code) [MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[ ],System.Globalization.CultureInfo)
44 (Mono JIT Code) [MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[ ])
45 (Mono JIT Code) [HostView.cs:292] UnityEditor.HostView:Invoke (string,object)
46 (Mono JIT Code) [HostView.cs:285] UnityEd