UnityLinker.exe Error

I am getting such an error when getting a 64 bit build. What can I do about it? I’m waiting for your help, thanks in advance.

Win32Exception: ApplicationName=‘C:\Program Files\Unity\Hub\Editor\2018.4.12f1\Editor\Data\il2cpp\build/UnityLinker.exe’, CommandLine=‘-out=“C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed\tempStrip” -x=“C:\Program Files\Unity\Hub\Editor\2018.4.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml” -x “C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed..\platform_native_link.xml” -x “C:\Users\muham\AppData\Local\Temp\tmp51d30851.tmp” -d “C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed” --include-unity-root-assembly=“C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll” --include-unity-root-assembly=“C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll” --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=“C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed” --rule-set=Conservative’, CurrentDirectory=‘C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed’, Native error= Upgrade required for requested operation.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0)
System.Diagnostics.Process.Start () (at :0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[ ] assemblies, System.String[ ] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[ ] assembliesToStrip, System.String[ ] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:324) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

What version of windows are you running? Do you have Windows updates pending? That’s a weird error!

1 Like

I’m using windows 10.I do when all the updates come. I hope you can fix the problem because I need to get 64bit build and I am constantly experiencing this problem

What do you mean by that? Are you able to run UnityLinker.exe on its own (without Unity)? What happens when you double click on that executable?

komut penceresi birkaç saniyeliğine açılır ve kapanır. Çok hızlı olduğu için ekran görüntüsü almadım. Bunu telefonla yakalayabildim

But when you build from Unity, it fails to start the executable? Did you get any UAC prompts (like a screenshot below) when trying to run it locally?

hayır, sadece yönetici olarak koştuğumda buna rastladım