UnityLinker.exe fails when building UWP app on specific machine

Actually, looking through Error 1, I realized it has to do with FIPS, and I looked up other threads about it (like WebGL will only publish with FIPS disabled ). It turns out that on the machine that errors, the FipsAlgorithmPolicy (at HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Lsa\FipsAlgorithmPolicy) is enabled. It’s disabled on the machine that works, and if I enable it on that machine, I get the same error. So I’ll see if I can get this disabled on the machine that’s erroring. Thanks for making me aware that I was missing the most important part of the error log! :smile:

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