First off here is my error: error CS0117: ‘UnityEngine.Networking.NetworkServer’ does not contain a definition for 'SendToClient’
Here is my code:
using UnityEngine;
using System.Collections;
using CodeStage.AntiCheat.ObscuredTypes;
using UnityEngine.Networking;
public class log : MonoBehaviour {
string loginURL = "http://127.0.0.1/page/log.php"; // WEB SERVER
string problem = "";
private ObscuredString logMessage;
private ObscuredString userName;
private ObscuredString password;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Network.peerType == NetworkPeerType.Server) {
if (logMessage == "LoginRequest") {
StartCoroutine(handleLogin(userName, password));
}
}
}
IEnumerator handleLogin(ObscuredString userName, ObscuredString password) {
Debug.Log ("Login Request receved" + logMessage);
if (logMessage == "userName") {
logMessage = userName;
Debug.Log ("Username receved" + logMessage + userName);
}
if (logMessage == "password") {
logMessage = password;
Debug.Log ("Password receved" + logMessage + password);
}
if (userName && password != null) {
string login_URL = loginURL + "?mynick=" + userName + "&password=" + password;
WWW loginReader = new WWW(login_URL);
yield return loginReader;
if(loginReader.error != null) {
problem = "COULD NOT LOCATE PAGE";
} else {
if(loginReader.text == "right") {
NetworkServer.SendToClient<MSG>(ObscuredString);
[RPC]
networkView.RPC("right", RPCMode.Others);
networkView.RPC(problem = "LOGGED IN", RPCMode.Others);
} else {
problem = "INVALID USER/PASS";
}
}
}
}
}