i go straight to the point,
i have a path/track generated from matlab which is now a simple vector of values (i can export it in may formats if needed).
I want to use it to generate a path which will be the race track of my game.
Do you have any suggestions or tips on where to start?
At the end it will be somewhat like the rainbow track from mario kart therefore i’ll not have the necessity to make it super realistic
Hmm, that’s not really a noob-level topic. Standard procedure is to import 3D models, not build geometry from arbitrary lists of vectors as you’re trying to do.
But if you want to pursue it, this tutorial on mesh generation will get you started.
An alternative would be to read up on the OBJ file format, which is fairly simple. If you can get your Matlab code to write a valid OBJ file, then you can import that into Unity directly.