Hello,
I’m struggling with this problem.
I have exported my Unity game as a Google Android project, and put it inside my Android app.
Everything works fine, except when I call Application.Quit(), which closes the Unity app and the Android app.
I tried some solutions, like adding android: process=“:unityapp” in the GoogleUnityActivity activity declaration in the AndroidManifest.xml.
This doesn’t work, the app closes too.
What can I do? That’s pretty critical.
Thanks.