UnityPlayer quit is killing both itself and the Android app

Hello,

I’m struggling with this problem.

I have exported my Unity game as a Google Android project, and put it inside my Android app.

Everything works fine, except when I call Application.Quit(), which closes the Unity app and the Android app.

I tried some solutions, like adding android: process=“:unityapp” in the GoogleUnityActivity activity declaration in the AndroidManifest.xml.

This doesn’t work, the app closes too.

What can I do? That’s pretty critical.

Thanks.

Bump. I really need help with this.