Hi All,
I am trying to port my current Android game to work with Unity and I am using the UnityPlayer.UnitySendMessage(object, method, param) method to notify about something within my game to the Unity javascript layer. It seems that the string param that I pass can not exceed the 1024 bytes!?
I could not find anything about this on the web or in Unity manual so i don’t know if I am doing something wrong or is there some kind of limitation that nobody is talking about…
Please help!
If this is some kind of engine limitation, what is a best practice alternative to send more than 1024 bytes of data from java (Android) to Unity?
Thanks