There is error message keep displayed when I touch the screen of nexus one.
The error message is:
E/NativeActivity(10892): channel ‘41f90ff0 com.abc.abc/com.unity3d.player.UnityPlayerNativeActivity
(client)’ ~ Failed to receive dispatch signal. status=-11
I have updated Unity from 4.1.2 to 4.1.5. The error message was not appeared in 4.1.2.
The error message appears in Nexus One (Android 2.3.6) and Galaxy Tab 8.9 (Android 4.0.4), but it is not appearing in Nexus 4 (Android 4.2.2)
part of my AndroidManifest file on UnityPlayerNativeActivity:
I am also getting that issue. It used to be only during a release build and on a Tab 8.9 on the pause-quit to main menu or end game-quit to main menu. Yet only after the second time consistently. Yet it has transferred to also in Development mode. This was just yesterday I was told about this.
anybody care to address this issue, I reported it to unity. Yet this is stalling the release of the game or at the very least excluding a whole swath of potential users.
Hi, unfortunately there is little we can do to avoid that message in the log. The reason the log gets spammed is because of a workaround for a deadlock in the android input system. Once google has released a fix we can also remove our workaround, but as of JB MR1 the issue is still present.
I’ve started getting the same thing on my end in the logcat on a Samsung Galaxy SII, not getting any touch response at all on the device.
I can’t replicate what it was that caused it to happen, its as if it started happening for no reason at all.
Been getting this on a variety of Android devices, preventing me from receiving touch input. It seems to be related to the EZGUI package for me, but I’m not sure.
It has nothing to do with EZGUI. As soon as you put a finger on the screen you get this message. Seems to be slowing some devices down, but it’s hard to tell, since i don’t know how to get rid of the msg. With slowing down i mean not registering presses as readily as it should.
Hello, I have the same issue with my Asus Transformer TF101.
I tested my game on Galaxy S4 and others devices and it run at 60 FPS but on my Asus Transformer TF101 my game is still running with 15-20 FPS.
When I touch the screen ‘Android Debug Monitor’ shows me:
And I tried to set ‘unityplayer.ForwardNativeEventsToDalvik’ to ‘true’ but nothing change.
This only happen on my Transformer TF101…