UnityPurchasing fetching wrong GBP values for IAP price tiers

I have 3 IAPs (Consumable) configured on App Store Connect as Tier1 (0.99USD, 0.89GBP), Tier2 (1.99USD, 1.79GBP) and Tier 3 (2.99USD, 2.49GBP).
The problem is that when I fetch ‘localizedPriceString’ I am getting £0.99, £1.99 and £2.99 respectively. My only guess is that for some reason Unity started picking up the alternate tiers? But that is wrong, I didn’t define my IAPs with the alternate tier.
I have tried both codeless and scripted IAP.

I have launched a few games before with Unity and never came across something like this.

Can you show the code that you are using? What do you mean by tiers? These are 3 separate IAP products?

Yes, I have 3 different products, each configured as a different price tier (tier 1, tier 2 and tier 3). When I mention price tier I mean the Apple Price Tier matrix.

Here is the code:

        var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
        builder.AddProduct("100_gems", ProductType.Consumable);
        builder.AddProduct("500_gems", ProductType.Consumable);
        builder.AddProduct("1000_gems", ProductType.Consumable);
        UnityPurchasing.Initialize(this, builder);

So your concern is the localized prices appear to still be in US dollars? Can you elaborate what you mean by “Unity started picking up the alternate tiers”, we pass along what Apple gives us via their StoreKit API. So you’ve used IAP before, what is different this time? Perhaps share some screenshots of your product configuration.

My concern is that I configure the product (let’s use 100_gems as an example) as tier 1
7605403--944383--Screenshot 2021-10-27 at 01.33.29.png
Then what I get from “localizedPriceString” in a UK store device is £0.99
The only way this would make sense is if it was what they now call as ‘Alternate Tier 1’ but that is not what I defined in App Store Connect.
It should return £0.89

We will need to check. If we find an issue in the pricing, we would include the update in a future release of IAP. Can you provide specific steps to reproduce in a new project?