UnityReady - Various Unity Tips & Tricks

Hello Unity3D community!

I’ve been with you for more than two years creating some assets for the Asset Store and free stuff for the community. Now I’ve stated a new project that I hope will be useful to some of you.

http://unityready.com/

I’d like to share with you a piece of my knowledge. Unfortunately as a full-time Unity3D developer I don’t have so much time as other bloggers do, so I came up with a idea of publishing a (very) small article with animated GIFs and GFYs once every day. I’ve noticed how many small things Unity have that many people (includes me) doesn’t know about.

All posts have 3 levels of difficulty:

  • beginner - mostly gifs of some easy to do tasks
  • intermediate - you can find some simple scripting examples here
  • advanced - mostly scripting, but also editor things that are not used every day

And that’s it. Nothing more, nothing less :slight_smile:

I’m sorry for non-responsive layout. I promise that I will fix that the other day! :slight_smile:
I’d like to know what do you think!

Cheers!
Piotr

4 Likes

Absolutely great!
Please go on! :slight_smile:

Thanks very much!

PS: How do we get updated, when you added something?

I don’t know why I haven’t received any e-mail notification about your message and I was bbelievinguntil now that nobody answered…

You can get the updates either way:

  • Using RSS reader (personally I am using Feedly which is just great!)
  • Like UnityReady on facebook and get updates on your wall
  • Remember that there’s exactly one update every day between 3 pm and 4pm CET (Central European Time)

Cheers!
Piotr

GREAT!

I would be interested in two Micro-Tutorials:

  1. How to write custom editor scripts for designing custom buttons, separators, dropdowns…
  2. How to store public variables edited in runtime so that they get assumed when runtime is stopped (Scriptable objects?)

OK :slight_smile:
About the second one. What do you mean by “assumed”?

I wasn’t aware of this page so far. Absolutely great!

Thanks! :slight_smile:

resumed, transfered - so that the new values from runtime get copied into the variables (editmode):

For example when I move a box in editmode and press stop, the box transform should keep its new position.

I will look into this one, thanks!

Your blog’s Entries RSS has an error. :frowning:

Whoa! You’re right! Why I am getting a javascript in my RSS item description?!

Fixed! The stars rating plugin was responsible for this one.

RSS feed just updated. Nice and thanks! Keep it up.