Unity's Animation Rigging modifying transforms, causing deformed models.[Solved]

Whenever i apply a multi-aim constraint on a bone, it causes that bone to shift on runtime. deforming the model. such as head being stretched upwards. shoulders bulging out, chest being sunk into hip.
Doesn’t matter where i put the constraint, it will cause this issue on the model. Is there something causing the rigging to override the transforms, as far as i was aware, it was supposed to only override the rotations, and is there a way to fix or solve this.

I was able to solve this by adding a Override Transform component for every constraint.