Hello,
Does Unitys Animationsystem(in the Editor) use Rigidbody.MovePosition( ) to move GameObjects with a Rigidbody and Collider Component attached ?
Or is the Animationsystem only made to move GameObjects without Collider ?
GreetinGs Timo
Hello,
Does Unitys Animationsystem(in the Editor) use Rigidbody.MovePosition( ) to move GameObjects with a Rigidbody and Collider Component attached ?
Or is the Animationsystem only made to move GameObjects without Collider ?
GreetinGs Timo
The Animation View system (if that's what you mean) is Keyframe / Event driven so collision and Physics don't really come into play. Of course (for example) you could animate a game object with hinges attached and those hinges would react as expected if its path intersected or collided with other physics objects.
Great tutorial for Animation View http://blogs.unity3d.com/2010/05/05/animation-view-video-tutorial/
and the Unity Guide: http://unity3d.com/support/documentation/Manual/Animation.html