Unity's experience building GC:Palestine

I’m guessing that GC:Palestine is one of the biggest Unity projects out there, so I was hoping UT could provide some info on how you guys architected the solution. Was there anything presented at Unite about Unity specific software architecture - examples of other projects etc?

There tends to be a focus on smaller projects with fairly monolithic architectures and limited life-cycles, which is fine, but I would really like to know how others are planning, architecting, managing and deploying larger, more long term, projects (specific to Unity as the client system component).

I don’t know if the forum is the right place for this kind of question, but I’m guessing there must be at least a couple of others with similar interests :wink:

Thanks for any feedback.
Shaun.

I gave a talk at Unite about the things we did when building GC:Palestine. We’re currently working on getting the presentation videos ready for sharing.

By the way i saw the game yesterday in a big local store. I liked the cover of the game and it was standing side by side with Full Throttle. ;O) Reminded me of how proud i felt when the first product i worked on showed up in a store, great feeling! Hope it sells well…