I’m guessing that GC:Palestine is one of the biggest Unity projects out there, so I was hoping UT could provide some info on how you guys architected the solution. Was there anything presented at Unite about Unity specific software architecture - examples of other projects etc?
There tends to be a focus on smaller projects with fairly monolithic architectures and limited life-cycles, which is fine, but I would really like to know how others are planning, architecting, managing and deploying larger, more long term, projects (specific to Unity as the client system component).
I don’t know if the forum is the right place for this kind of question, but I’m guessing there must be at least a couple of others with similar interests
Thanks for any feedback.
Shaun.